Advertisement

Archive for category: Sound

“D-TEC” Creators Develop a Second Screen Narrative – and it’s Awesome

dtec4Tech advancements in the entertainment industry introduce “first of its kind” in more ways than we think – especially when we’re speaking in terms of image resolution. But the creators of D-TEC, a TV series that integrates narrative second screen content to expand the viewer’s experience, is a remarkable progression in how we could consume content in the near future. The idea is for viewers to watch on a TV in conjunction with a secondary device like a tablet or smartphone, which introduces new storylines and interactive materials that are synced to the main content. With its premiere in New York last October and another one in Los Angeles April 3rd at Regent Theaters, it’s an idea networks and studios should keep their eyes on.

The creators, Stephen Interrante, Joseph Saroufim, and Peter Saroufim, were presented with developing content for a second screen when Samsung introduced a contest at the New York Television Festival. After securing a spot as a top five finalist, the team pitched their pilot and won the $300,000 grand prize to produce their show. The narrative is a futuristic, neo-noir crime thriller about two partners at Outlook PI, a high-tech private detective agency. Andy Dearing (Casey Graf) has finally achieved his dream of becoming a private investigator. However, when assigned to his first murder mystery, Andy is forced to team up with the legendary Frankie Powell (Marguerite Moreau), an instinct-driven detective with a strong distaste for new technology. Ideologies quickly clash and the two gumshoes find that working together will be as complicated as the mysteries they face.

+Continue Reading

SXSW: Music to Watch For

  • BY
  • March 20, 2014
2014 - SXSW Cloud Nothings at Cheer Up Charlies - Backstage with Pottymouth - band1

Cloud Nothings at Cheer Up Charlies

Heading back to SXSW for my second time, I thought I was better prepared for the festival.  I was sure I’d see everything I wanted to see and probably more.  But after two years, I’ve learned it’s impossible to see everything you want.  However, you can adjust your ever-changing schedule to make sure you get to the concerts you need to see.  And that’s what I did this year.  And now I’m telling you which bands you need to see when their tour comes to your town!  Check your local listings!

CLOUD NOTHINGS
During the two live performances I saw, the Cloud Nothings stuck to playing new tracks off their new album Here and Nowhere Else (Carpark/Mom&Pop).  The power trio from Cleveland did not disappoint at either performance with their hard, driving rock that left the enthusiastic crowd calling for encores.  Led by a screaming, and more confident than ever, Dylan Baldi (on vocals and guitar) and his backing duo of TJ Duke (bass) and Jayson Gerycz (drums), the band is really coming into their own and it’s time to pay attention if you haven’t checked them out yet.

PROTOMARTYR
Another band from the midwest — Detroit to be exact — Protomartyr’s new album is out on Hardly Art records and they’re another band to look out for if you like aggressive punk rock with nice hooks.  Lead singer Joe Casey may have lost his mustache, but he didn’t lose any of his “Crazy Uncle/Dad” swagger — all button up shirt tucked in to Dockers with hand in pocket.  Snarling the lyrics over a fast and loud guitars with a driving, hard hitting beat, this a great band to see live.  They also happen to be playing some dates with the above mentioned Cloud Nothings.  Definitely a nice show if it happens to come to stop in your town.

PUSHA T
Yeah, you’ve probably heard of Pusha T.  Or at least heard him rap before — on Kanye’s “Runaway” or back when he was in Clipse.  I’ve been a fan since the Clipse days and have wanted to see him live for some time.  I finally got my chance at this SXSW and he did not disappoint.  Rapping some of his biggest hits, the crowd at Mohawk was at capacity and bumping during his entire set.  He even gave a shout out to the Odd Future Crew/Tyler the Creator who were in attendance before launching into “Grindin” from the Clipse days.  It was a great show and a lof of fun all around.  It also reminded me I need to get back out to more hip hop shows.

2014 - SXSW Mean Creek at Vahallah Old Flame Party - Band2

Mean Creek at Vahallah Old Flame Party

MEAN CREEK
No matter the venue, these straight up anthem rockers from Boston perform like they’re playing to a packed stadium. The new record is filled with quick pop punk songs that fit in nicely with their older material when performed live.  And this is a band you have to see live, whether it’s opening for the likes of the Counting Crows, or headlining a show at your local indie club, Mean Creek are a band not to be missed.

POTTY MOUTH
These young ladies also hail from Boston, but have a little more rough punk in their sound.  That being said, they have plenty of poppy hooks that you’ll catch your attention and get your head bobbing.  The band is young and still finding their stage presence, but lead singer Abby found more confidence during each SXSW performance I saw and the rest of the band is surprisingly tight for only being around for such a short time. Potty Mouth are fun up and coming band to see live and you should be on the lookout for when their tour makes a stop in your city.

Other Up and Comers Worth mentioning
SW/MM/NG
Indie Dream Pop band from Arkansas with their song “Younger” featured on NPR’s top 100 recommendations for SXSW.  On tour now.  Big, full, dream-like pop sound live.

BIG UPS
Heavy art-rock from Brooklyn (of course).  Loud, interesting, and aggressive, they’re interesting band to see live.

NO
These dudes hail from LA and sound a bit like The National but they have a happier and poppier overall sound.  Plus, they managed to put on a fun live show early in the day in the rather sterile Radio Day Stage at the convention center. Expect to hear more about these guys.

DEAD STARS
Super poppy rock with that ‘90’s sound is what Dead Stars are all about.  They do it up, they do it out, they do it loud, and they do it well.

You can follow me on Twitter @localwakko

+Continue Reading

Defying Gravity with Sound Designer Glenn Freemantle

  • BY
  • February 10, 2014
_S7I9672.dng

Director Alfonso Cuarón with Sandra Bullock and George Clooney

“We wanted to do something different that pushed boundaries,” explains Glenn Freemantle, the sound designer for Gravity. “Director Alfonso Cuarón wanted to make the kind of film with the biggest picture and the best sound – a true cinema experience you can watch over and over again.” Different? Check. Pushed boundaries? Check. Something I would watch again nearly immediately? Check.

From the film’s opening sound treatment that’s layered over the Warner Bros. logo, to its final fade, moviegoers are inundated with innovative sound design and imaginative visuals. “Gravity is a huge emotional journey. That’s how Alfonso imagined it, and we were lucky enough to have the support from the studio and producers,” notes Freemantle.

Glenn was tapped in December 2010 when he was asked to design sound for a 45-minute pre-visualization that would be screened to Warner Bros. “It was before anything. Before they shot any Sandra or George, Alfonso wanted to design a sequence to show the studio,” says Freemantle. It was here Glenn created a 5.1 mix with Cuarón that helped establish the film’s sound design rules and principles. “In our very first meeting, we came out of it with the concept to create sounds through touch and vibrations. At the heart of it, Gravity is a survival story, and the sound had to be as big as what you’re seeing on screen. We wanted to portray it emotionally instead of action-packed. It was a great idea, but I thought to myself; ‘How are we going to do it?,’” admits Freemantle.

GRAVITYCreating sound for a 7.1 mix was always the initial concept for Glenn and his team, which consisted of Skip Lievsay, Niv Adiri, Nina Hartstone and others, but it was up until the advancement of the new Dolby Atmos technology that pushed the film to a new level. “I was under an NDA at the time, and I reached out to Dolby and I told them I have the perfect film for this medium,” says Freemantle. “With 7.1 you can constantly move, but only through the dimensions you have. In Atmos, you can mix smoothly while you move and a viewer can become even more a part of it. When Sandra turns her head from left to right, so did the sound. When the whitepaper came out on Atmos, Cuarón was all for taking the step further to accomplish something great.”

Designing the elements for screen became a journey in itself. “We wanted it to be a powerful part of the film that you could immerse yourself in. Whenever Sandra was touching something or banging into an object, we wanted the viewer to feel it. When she stopped touching something or stopped using a tool, we dropped the sound and you don’t hear it,” explains Freemantle. Foley became an integral part of the process. With the help from Nicolas Becker, he and Glenn recorded some interesting sounds. One being a submerged acoustic guitar that they rubbed various items along the strings. They recorded the sounds with hydrophone and contact mics and manipulated them in post. Some of the recordings were used during the scene where Sandra is entangled with a parachute.

For the background radio chatter, Glenn turned to people who worked for NASA. “Our company was able to get a group of NASA guys together in Florida. Through Skype, we mic’d each one and walked them through scenarios without giving away any of the plot. We recorded about four hours of space talk and chatter and that became part of the track,” says Freemantle.

Other powerful parts to the design were Sandra’s breath and her heartbeat. “From the very start of the film, we wanted you to feel like you were going on a journey with her. The sound has tons of layers and everything we created aimed to be original. We wanted you to become attached to her right from the beginning. I remember watching one of the very first viewings and I saw people moving in their seat and holding their breath – I knew we made something great,” says Freemantle.

The production sound recordings were handled by Chris Munro and boom operator Steve Finn. “I’m sure Chris had many set challenges,” mentions Freemantle. “He was able to see the 45-minute concept video, so he knew what we were going for, but there was a lot going on. Sandra and George were in these boxes for most of the filming and there were these massive robots and things making noise. He was able to get great quality dialogue for us by micing inside the helmets and with an overhead microphone. Because most of the visual effects were done, they would have to trigger dialogue lines so  the visual effects would match perfectly. His team did a really good job.”

Score from Steven Price played to the emotion with unique tones as well. “Alfonso and Steve worked together relentlessly to come up with ideas,” says Freemantle. “Those two were brilliant and conceptualized towards creating an amazing cinema experience. Steve would record an instrument and treat them in a way that wasn’t recognizable. When sound wasn’t used traditionally, like an explosion, he would let the music become more like a ballet.” The score received the same type of panning as the dialogue and sound effects so everything moved together.

“We also used the score to help focus on things we weren’t describing with sound design. Even underneath the design and score, we had a subsonic layer of sound so the screen had a presence. The screen has to have weight. The picture has to have something to attach to. You don’t necessarily hear it but you feel it in your stomach. It’s like if you went to a desert or a massive empty stadium, it’s quiet, but you still feel something,” adds Freemantle.

In their final mix, for Glenn, it was the sum of all parts created. “We were a team. And this team was great. Everything was made for the good of the film instead of one single person trying to be great. We all worked together to create the best immersive sound experience we could. It was a true collaboration from start to finish.”

Besides receiving an Oscar nom for Sound Editing and Sound Mixing, Gravity has been nominated in eight other categories.

+Continue Reading

Inside Llewyn Davis with Production Mixer Peter F. Kurland

  • BY
  • February 3, 2014

inside-llewyn-davisEven with four Oscar noms, a handful of Cinema Audio Society Award wins, and being recognized by BAFTA for his work, production sound mixer Peter F. Kurland is as cool as the other side of the pillow. I don’t know what it is about sound guys, but they are just fantastic people to talk to – there’s never a harsh edge or doubts – they’re just determined storytellers who want to perform their best job.

It’s the same for Kurland when he teams up with the Coen brothers. His latest, Inside Llewyn Davis, was nominated for Best Achievement in Sound Mixing alongside other creatives from Gravity, Captain Phillips, The Hobbit: The Desolation of Smaug, and Lone Survivor.

“With Joel and Ethan, we’ve known each other for most of our lives. It very much feels like a family situation,” admits Kurland. “Skip Lievsay (nominated re-recording mixer) and I have done all their movies. We’ve done many with 1st AD Betsy Magruder and script supervisor Thomas Johnston, he’s been on since Raising Arizona. It’s like a big reunion to work with them. The shooting schedule is brief and they only make one film every year or two, so it’s easy to say yes.”

The film shuffles us back to 1961 and follows Llewyn Davis (Oscar Isaac) as a young Greenwich Village folk singer struggling to make it as a musician. The first frame finds us on a stage and we are immersed in the tranquility of Davis’ voice and presence. As the story unfolds, we travel beside his life’s misadventures, which are methodically measured with melodic tones from music producer T Bone Burnett.

On set with  Kurland recording wild tracks

On set with Kurland recording wild tracks

“Joel and Ethan really know music. It isn’t like they decide to have music in the movie and figure out how to deal with it. Even on O Brother, Where Art Thou?, Ethan was involved in the music editing early, and if something needed to be changed during shooting, to add a verse or a few bars, it happened. They are so deeply skilled they know what it needs to sound like and what’s possible. That provides me with a bit of a challenge, but a great level of support at the same time,” notes Kurland.

In addition to Kurland’s tech scouts, he took an opportunity to attend the New York recording session with Oscar, T Bone and the rest of the music producers. “They had a week of pre-recordings scheduled, but it turned out they weren’t really pre-records, but more rehearsals. It still was an opportunity to see how the pieces were going to be arranged and how all the elements were going to sound, which was very important to find out,” says Kurland. “T Bone is a genius. He finds ways to put musicians and songs and situations together organically that are unbelievable to me. He was with us for the club and recording studio scenes in the film – to get an opportunity to work with him – I knew we were accomplishing something great.”

Though a soundtrack was in the making, the Coens wanted to record everything as live as possible during production. “The great thing about visiting the recording studio was that it’s very much like a set. You have time to sit around and talk things out and see what’s going to happen. It gave us an opportunity to explore what the possibilities were going into production,” explains Kurland. “When we started shooting, Oscar’s pitch and tempo were very consistent which allowed the single camera coverage, shot beautifully by DP Bruno Delbonnel, to be cut together,” explains Kurland.

The singing of  500 Miles

The singing of 500 Miles

For the song 500 Miles, which was sung inside the Gaslight Café by a trio that included Jean (Carey Mulligan) and Jim Berkey (Justin Timberlake), with the use of earwigs, they would playback only the instrument tracks so the voices could be recorded clean. When Please Mr. Kennedy took center stage at a recording studio between Llewyn Davis, Jim Berkey, and Al Cody (Adam Driver), a different assortment of playback techniques were used, but all the vocals were live for every take.

With the exception of the Irish quartet singing Old Triangle scene, all the vocals managed to be recorded live. “The reason being there was that background players filled roles where music was sung by Timberlake and Marcus Mumford (associate music producer),” adds Kurland. All of Oscar Isaacs’ solo performances were totally live for vocals and guitar.

To help Peter with sound, he turned to long time friend and boom operator Randall Johnson. “We’ve been a team for many movies and Randy is a great boom operator and a master of the frame line,” says Kurland. For his third, Timothia Sellers was tapped with Julian Townsend filling in as well. “Timothia is a mixer in her own right, and it was helpful having her on. I have a set of Comteks that didn’t seem to work in New York, so she brought in hers till we could find a replacement,” notes Kurland. When playback became part of the workflow, Egor Panchenko was brought in to work from his Pro Tools rig.

Peter also designed a new cart for the production. “Interesting challenges we contended with were these incredibly narrow hallways. None of the sets were built. The entire show is practical locations with the exception of the bathroom where John Goodman falls down, and some of the office work,” mentions Kurland. “I built a special cart that was light-weight and slim. It was partly based on a Chinhda cart with a custom built box on top. It became a fairly extensive project as I wanted it to be as compact as possible. I did most of the wiring myself with the help of the crew over at Trew Audio in Nashville.”

At its heart, a Zaxcom Deva 16 recorder was paired with a Mix-12 control surface. Whenever they could Kurland preferred using his hard-line boom over radios. A Schoeps CMC641 was the workhorse on the film. A Schoeps CMIT-5U and Sennheiser MKH 60 were also brought out of the toolkit, but Kurland relied heavily on the 641 covering about 90% of the project. When they did look to radios, Zaxcom wireless and Sanken COS-11Ds were utilized. “We are pretty adamant about finding a place for the boom. But for some of the exterior scenes like the New York park, which had wider shots, we’ll put a radio on before moving in for coverage,” adds Kurland.

The era also introduced vintage microphones. Several scenes hallowed a Shure 55SH vocal mic provided by props. Peter and Randy managed to hollow out the instrument and place Schoeps microphone inside to match sound of the boom if Randy couldn’t be close.  “Randy and I have this philosophy of: ‘the best microphone is a smart microphone.’ What makes it smart is Randy Johnson,” laughs Kurland.

Since there was very little score in the film, effects had to be very specific to the city and time period. “Skip and Greg Orloff and the FX editor Paul Urmson did a fantastic job with what we were able to give them. We had to record the cleanest possible track in very hard Manhattan surroundings. Like in Jean’s apartment, there was heavy street noise, so we asked the art department to sound proof the windows. Besides the sound proofing, we ended up putting a piece of plexiglass there to block out the air conditioners which were right outside the window,” explains Kurland.

Another obstacle for sound was the Gaslight Café where much of the music was done. “The problem was the roof drains were running into the audio tracks. Production went through the trouble to re-plumb and silence them so we wouldn’t hear water running up there during shooting,” says Kurland.

Jean (Carey Mulligan) & Llewyn (Oscar Issac) inside the coffee shop

Jean (Carey Mulligan) & Llewyn (Oscar Issac) inside the coffee shop

One of my favorite scenes is when Jean and Llewyn have a conversation in a coffee shop. This provided some of the tighter working spaces. “That coffee shop was small. It was a funky building. There was a separate entrance. You couldn’t get behind the counter without using this weird secret passage. Just a little place where the compact cart really helped out,” mentions Kurland. The team also had to contend with the sounds of the neighboring street which played in the background. “Almost all the cars out there were period cars which mean they’re loud, and you can have RF issues. When we switched sides to shoot away from the window, the police wanted to open up regular traffic on the outside, so that can bleed into your track too.”

Part of the climax to the movie is when Llewyn travels to Chicago and ends up playing a song in front of Bud Grossman (F. Murray Abraham) at the The Gate of Horn, which was shot in a Harlem theater. “It was quiet in there. We turned off the electronics and stage amps as much as we could, which allowed us to do the scene all with a boom,” notes Kurland. “The coverage was done with two slow push-ins. One of Llewyn. The other of Bud. For consistency, we just had Randy there holding the pole for the entire scene.” When the directors went to a wider shot high above, a plant mic was stashed underneath a table.

Peter has had a long term tendency to under record his tracks in the digital world, since there is little noise floor in the recorders he uses. “Working this way gives you an extra margin of safety in case an actor peaks. I’ll set a comfortable level for the bulk of the dialogue and for the people who do get loud, it won’t distort. And when there’s a particularly quiet scene, I’ll handle that separately,” says Kurland.

Behind the scenes of ILD

This methodology served particularly well near the end of the film when Llewyn goes overboard and starts yelling at Nancy Blake as she plays The Storms Are on the Ocean. “Nancy is singing and playing an autoharp and Llewyn is drunk and starts screaming at her. We were able to shoot the dialogue clean with singles, but there are two shots of them together. For this, we had Oscar do the dialogue at the same time Nancy was playing the song so the interruptions could be real and live,” explains Kurland.

Sitting in on the final mixing is one of Peter’s favorite things to do. For Inside Llewyn Davis, he was able to be there the entire time. “Skip and the guys can really astonish me with what they can do. A brilliant sequence in the film is Llewyn’s trip back from Chicago. We basically recorded that whole thing MOS, and what they managed to do was great. They built a score of music from car radios, the highway tones and passing cars. Sometimes we talk about things in advance about how they are going to play out, other times I’m surprised by it – and that was one of them.”

+Continue Reading

‘Frozen’ Warms the Hearts of Voters, Wins Best Animated Feature at 41st Annual Annie Awards

  • BY
  • February 1, 2014

annieawards1Los Angeles, CA — February 1, 2014 – Walt Disney Animation’s ‘Frozen’ took top honors as Best Animated Feature at the 41st Annual Annie Awards held Saturday, February 1 at UCLA’s Royce Hall. The Best Animated Special Production was awarded to ‘Chipotle Scarecrow’ (Chipotle Creative Department, Moonbot Studios); Best Animated Short Subject ‘Get A Horse!’ (Walt Disney Animation Studios); Best Animated TV/Broadcast Commercial ‘Despicable Me 2’ (Cinemark-Illumination Entertainment/Universal); Best General Audience Animated TV/Broadcast Production for Preschool Children ‘Disney Sofia the First’ (Disney Television Animation); Best Animated TV/Broadcast Production for Children’s Audience ‘Adventure Time’ (Cartoon Network Studios); Best General Audience Animated TV/Broadcast Production ‘Futurama’ (20th Century Fox Television); Best Animated Video Game ‘The Last of Us’ (Naughty Dog); and Best Student Film ‘Wedding Cake’ (Filmakademie Baden-Wuerttemberg – Viola Baier, Iris Frisch).

Often a predictor of the annual Academy Award for Best Animated Feature, the Annie Awards honor overall excellence as well as individual achievement in a total of 30 categories ranging from best feature, production design, character animation, and effects animation to storyboarding, writing, music, editing and voice acting.

The ceremony was live-streamed again this year at www.annieawards.org/watch-it-live where animation enthusiasts and those who were unable to attend the event, could watch the show. A complete list of winners can be viewed at www.annieawards.org.

“Our industry waits all year for this event and it never disappoints, said ASIFA-Hollywood President, Frank Gladstone. “This was a terrific night with something for everyone. It was fun to take a look back at our history as well as celebrating and honoring what we have accomplished over the past year.”

Patrick Warburton, television, film and voice actor, lent his humor and talent as the ceremony’s Host. Joining him on stage were animation legend June Foray, voice actors Bill Farmer who portrayed animation great Winsor McCay, doing his animated ‘Gertie the Dinosaur’ vaudeville act, celebrating its 100th anniversary this month, Tom Kenny, Nancy Cartwright and actors Mariska Hargitay, Cloris Leachman, Josh Gad, Ariel Winter and director Rob Minkoff. Also providing presenter duties were Marion Ross, Max Charles, Tony Bancroft, Bob Bergen, Jim Meskimen and Mackenzie Foy.

Honored with the Winsor McCay award were Katsuhiro Otomo, Steven Spielberg, who made his video acceptance, and Phil Tippett. The Winsor McCay stands as one of the highest honors given to an individual in the animation industry in recognition for career contributions to the art of animation. Alice Davis was honored with the June Foray award for her significant and benevolent contributions to the art and industry of animation; Dragonframe received the Ub Iwerks award for technical advancements that made a significant impact on the art or industry of animation; and the Special Achievement award was presented to the CTN Animation eXpo. The Certificate of Merit award was presented to the documentary “I Know That Voice.”

ASIFA-Hollywood is the world’s first and foremost professional organization dedicated to promoting the Art of Animation and celebrating the people who create it. Today, ASIFA-Hollywood, the largest chapter of the international organization ASIFA, supports a range of animation activities and preservation efforts through its membership. Current initiatives include the Animation Archive, animation film preservation, special events, classes and screenings. Created in 1972 by veteran voice talent June Foray, the Annie Awards have grown in scope and stature for over the past four decades.  For information on ASIFA-Hollywood, please visit www.asifa-hollywood.org.  For information on the Annie Awards, please visit www.annieawards.org.

41st Annie Award Recipients: Production Categories

#1 – Best Animated Feature
Frozen – Walt Disney Animation Studios

#2 – Annie Award for Best Animated Special Production
Chipotle Scarecrow
- Chipotle Creative Department, Moonbot Studios

# 3 – Best Animated Short Subject
Get A Horse!
- Walt Disney Animation Studios

# 4 – Best Animated TV/Broadcast Commercial
Despicable Me 2 – Cinemark
- Universal Pictures

#5 – Best General Audience Animated TV/Broadcast Production For Preschool Children
Disney Sofia the First
- Disney Television Animation

 #6 – Best Animated TV/Broadcast Production For Children’s Audience
Adventure Time – Cartoon Network Studios

#7 – Best General Audience Animated TV/Broadcast Production
Futurama
- 20th Century Fox Television

#8 – Best Animated Video Game
The Last of Us – 
Naughty Dog

#9 – Best Student Film
Wedding Cake – Filmakademie Baden-Wuerttemberg – Viola Baier, Iris Frisch

41st Annie Award Recipients: Individual Achievement Categories

#10 – Animated Effects in an Animated Production
Jeff Budsberg, Andre Le Blanc, Louis Flores, Jason Mayer – The Croods – DreamWorks Animation

#11 – Animated Effects in a Live Action Production
Michael Balog, Ryan Hopkins, Patrick Conran, Florian Witzel – Pacific Rim
- Industrial Light & Magic

#12 – Character Animation in an Animated Television/Broadcast Production
Kureha Yokoo – ‘Toy Story OF TERROR!’
- Pixar Animation Studios

#13 – Character Animation in an Animated Feature Production
Jakob Jensen – The Croods – DreamWorks Animation

#14 – Character Animation in a Live Action Production
Jeff Capogreco, Jedrzej Wojtowicz, Kevin Estey, Alessandro Bonora, Gino Acevedo – The Hobbit: An Unexpected Journey – Gollum
- Weta Digital

#15 – Character Design in an Animated TV/Broadcast Production
Paul Rudish – Disney Mickey Mouse
- Disney Television Animation

#16 – Character Design in an Animated Feature Production
Carter Goodrich, Takao Noguchi, Shane Prigmore – The Croods
- DreamWorks Animation

#17 – Directing in an Animated TV/Broadcast Production
Angus MacLane – Toy Story OF TERROR!
- Pixar Animation Studios

#18 – Directing in an Animated Feature Production
Chris Buck, Jennifer Lee – Frozen
- Walt Disney Animation Studios

#19 – Music in an Animated TV/Broadcast Production
Christopher Willis – Disney Mickey Mouse
 – Disney Television Animation

#20 – Music in an Animated Feature Production
Kristen Anderson-Lopez, Robert Lopez, Christophe Beck – Frozen
- Walt Disney Animation Studios

#21 – Production Design in an Animated TV/Broadcast Production
Angela Sung, William Niu, Christine Bian, Emily Tetri, Frederic Stewart – The Legend of Korra
- Nickelodeon Animation Studio

#22 – Production Design in an Animated Feature Production
Michael Giaimo, Lisa Keene, David Womersley – Frozen
- Walt Disney Animation Studios

#23 – Storyboarding in an Animated TV/Broadcast Production
Daniel Chong – Toy Story of TERROR! – Pixar Animation Studios

#24 – Storyboarding in an Animated Feature Production
Dean Kelly – Monsters University
- Pixar Animation Studios

#25 – Voice Acting in an Animated TV/Broadcast Production
Tom Kenny as the voice of Ice King – Adventure Time – 
Cartoon Network Studios

#26 – Voice Acting in an Animated Feature Production
Josh Gad as the voice of Olaf – Frozen
 – Walt Disney Animation Studios

#27 – Writing in an Animated TV/Broadcast Production
Lewis Morton – Futurama – 20th Century Fox Television

#28 – Writing in an Animated Feature Production
Hayao Miyazaki – The Wind Rises
- Studio Ghibli/Touchstone Pictures/The Walt Disney Studios

#29 – Editorial in an Animated TV/Broadcast Production
Illya Owens – Disney Mickey Mouse – 
Disney Television Animation

#30 – Editorial in an Animated Feature Production
Greg Snyder, Gregory Amundson, Steve Bloom – Monsters University
 – Pixar Animation Studios

41st Annie Award Recipients: Juried Awards

Winsor McCay Award – Katsuhiro Otomo, Steven Spielberg & Phil Tippett
June Foray – Alice Davis
Ub Iwerks – Dragonframe
Special Achievement – Creative Talent Network (CTN) Animation eXpo
Certificate of Merit – “I Know That Voice” (Documentary)

+Continue Reading

The Wireless Sounds of an Invisible City

  • BY
  • October 23, 2013

invisible-citiesWhen Jeff Touzeau of Hummingbird Media emailed me late August with a subject that read “Wireless opera at L.A.’s iconic Union Station,” I didn’t think much of it. When he circled back a few days later wondering what my thoughts were… I began to take notice. I mean, most operas use wireless nowadays so what was this “huge deal” he was mentioning? I reversed, read it and realized what this stoic moment was about: Audio specialist Sennheiser was helping to create LA’s first opera where the audience would be able to wander around freely listening on wireless headphones. Experimental? Yes. But so was Ben Franklin and look where that got him? History books. Meh. Who wants that?

Coined as a “headphone opera,” artistic director Yuval Sharon took on Invisible Cities to pave this historic moment for his company, The Industry. Just their sophomore production, Yuval mentions the real credit for the idea belongs to sound designer Martin Giminez. “Martin came to me and said ‘what if we did an opera with headphones’… I liked it, but I wanted something bigger. More grandiose,” says Sharon. It wasn’t until Invisible Cities came along and grounded it to the architecture inside Union Station that it made sense. When Sennheiser stepped in to assist from a technical standpoint, they knew they had something.

+Continue Reading

Designing Sound in a World of Amnesia : An Interview with Michael Flowe

Misdirected

Freddie (Lauren Mora) & Josh (John T. Woods)

From writer/director Marion Kerr comes the indie web series Misdirected. Currently debuting its first season, the show centers on Freddie (Lauren Mora) who’s struggling with a recent diagnosis of amnesia. Now spit back in to a world she can’t remember, her friends Josh (John T. Woods), Gerald (Ross Philips) and Cameron (Joel Kelley Dauten) try everything they can to help Freddie remember the life she once had or the life they think she ought to have…

The cleverly edited episodes by Emily Chiu paint a comedic canvas that are engaging and fun to watch. Short. Sweet. And they keep you wondering – a perfect mix for the I-don’t-have-time-for-this web watchers. While the 9 episodes were visually captured by cinematographer Alex Simon, it was Michael Flowe who found himself recording the five days of production audio. He later sat in the post mixing chair to design the sound for the project.

Michael Flowe on set

Michael Flowe on set

The Atlanta, Georgia native talked to us about starting out, being a one-man-band, and what it was like to re-record his own production audio work.

What attracted you to putting on a pair of headphones and recording sound?

I studied sound design in college and our first project was to create an audio scene of all of our own captured sounds. This experience really put a spark in me that sound can create and mold the way you see a picture. After that, I was working as a sound designer at a production house in Atlanta. Their production sound mixer moved so they asked me to fill in – which began my production sound career.

What is it about sound and being part of the storytelling that you like the most?

I enjoy collaborating with people who enjoy the creative process and understand that we all need each other to make a greater product of art.

With smaller budgeted projects like Misdirected, what do you look for so you can say yes to a project?
Normally, I always look to the people that are involved in the project. I have a pretty strong discernment when it comes to people and character off of the first meeting, so I use this to help me decipher which projects are worth taking a risk for.

+Continue Reading